Wednesday, May 20, 2015

Some Gaming!

This week has been surprisingly busy - though I was able to get in two games (one last week, and one the week before that); so I'll do a brief run-down on the first one.  I've been really happy to have a local store that I can stop by and play at; even if it's not to a point where you can just get a pickup game whenever (yet).  I think there will be a time where there's enough of a crowd there during certain days that I won't have to schedule games ahead of time.

40k Game:

So I got to play my Eldar again last Thursday, this time against Jon.  I played against Jon at a recent 40k Tournament (wherein I played against no less than 3(!) Grey Knight players).  Jon brought a solid list, a combination of Grey Knights and Blood Angels, with the Blood Angels being the primary.  His list included:

Blood Angels (Baal Strike Force):
Corbulo (Warlord)
Sanguinary Priest w/ Valor's Edge
2 x 5 strong Tactical Squads with Grav Weapons
10 Death Company
5 Bolter Death Company w/ Rhino
Storm Raven (with DC and Corbulo inside)
Death Company Dreadnought
Sicarian
Aegis Defence Line w/ Comms Relay

Grey Knights (Nemesis Strike Force):
Librarian w/ ML3, Unique Storm Bolter, Hammer
5 GK Terminators
2 Dreadknights; 1 w/ Heavy Psycannon/Gattling Psylencer; 1 w/Heavy Incinerator/Heavy Psycannon

A pretty intimidating list.  I played the same list as last time, which you can find here.

I rolled up a ton of powers, as I am wont to do with 20 Mastery Levels.  Importantly, I got Fortune on at least one of the psykers, as well as the +1 Armor Save power on the warlock conclave.

We played standard Eternal War mission one (the one with the d3+2 Objectives, no special points).  We rolled up standard deployment.  The blue dice in the pictures represent the objectives (unless it's on a model's base, apparently, that means it's



Jon won the first turn, and you can see he is lining up to systematically destroy tons of my dudes.  He kills half of one unit of guardians, and then another units flees off the table after losing several models.

On my first turn, I manage to deal two wounds to both of the Dreadknights, as well as blow up the DC rhino.



On the second turn, Jon's shooting is much less successful.  He only manages to kill most of the rest of one squad of guardians.  The seer council takes some hits, but keeps on trucking.






I think at this point I lost some of my picture taking discipline - We played till turn seven, and some funny/interesting things happened.

  • Storm Raven came in with DC and Dreadnought, and one unit of reapers grabbed a nearby objective with Skyfire - shot that thing out of the air.  On the drop, all the DC minus Corbulo died, and the Dread took a hull point.  I shot the dread with the rest of the Reapers, and took it out.  On his next turn, Corbulo joined with the other DC, which shot at the Reapers in the runs enough to cause them to fall back, out of assault range (thank Khaine!).  They rallied and then proceeded to blow the snot out of the DC.
  • My psyker unit owned the middle of the table, tanking hits on the 2+ re-rollable Farseer (jetbike + Fortify).  Finally got in combat with the terminators plus librarian, and kept Perils checking a 6 - so the Farseer fighting the librarian always had smash.  Too bad he kept making invulnerable saves.  This led to the combat death of all my farseers, including my Warlord to the Thunder Hammer toting Librarian.  Who said that the TH was a bad choice?
  • My War Walker survived both the Autocannons and Lascannons of the Sicarian, only to be gunned down by it's Heavy Bolter.  The indignity!
  • Managed to kill the Sicarian with the Seer Council.  Tons of Singing Spears + Guide work wonders.
  • At the end of the game, controlled three objectives to none, winning the game 10-2 (Jon got First Blood and Warlord).
A super fun game, filled with lots of explosions and death.  I lost about 80% of my army, but the leftovers were enough to take a bunch of objectives and keep going.  I hope to play against Jon again sometime soon.

Monday, May 18, 2015

Hobby Progress

Worked on some more Wood Elf stuff earlier this week; getting close to having everything assembled and primed/base coated.  All I still need to do is build/base/prime another 16 or so Archers and base/prime my Wardancers.  These (due to crappy shooting) are my Eternal Guard.  I chopped the bottom spears off, and used the hooded heads instead of the helmeted ones.







In addition to building some models for Fantasy, I acquired a Space Wolf army for 40k on the cheap, so I built some of the models for that as well.




Finally, I received in the mail the first of the basic squads I need to start a 30k army.  I haven't played it yet, but the models are amazing.  I painted a Lorgar awhile ago (re: like a year), and I've since gotten a small unit of Gal Vorbak to join him as backup dancers.  I've also got an Erebus/Kor Phaeron on the way to join up, so I at least have a few units to fool around with and try out some small games.  There seems to be a lot of little Zone Mortalis stuff going on at the local shop.


I've got some battle report in the mix now that I need to write up, which will be the next post.  Thanks for dropping by!

Wednesday, May 6, 2015

Some Recent Gaming

Last night I was able to get in a game of 40k at the local game store, Tier 1, at the last minute.  I was expecting to model last night, in all honesty.  I was going to try out the Space Wolf army that I recently acquired (though to be fair, I've had quite a bit of it laying around as random models), but after I punched the numbers I realized that I'd need to build quite a few more marines before it'd be anywhere close to viable.  So instead, I took the reviled Eldar.

Now, before I start talking about the battle, I'd like to touch on the Eldar subject.  The new Codex Eldar: Craftworlds recently came out and has created quite a bit of controversy and revuslion amongst the gaming community at large (re: Internet).  I've been playing Eldar for quite some time, but I don't really see what the total fuss is, except the D-Weapons, and the Wraithknight - those are legitimate complaints (the WK more than the D, if I'm being honest).  The rest of the book it a bunch of fun (and good!) units and formations.  They're even pretty fluffy.  So, with keeping that in mind, I've been limiting the D-Weapons in my army as much as I can, but it is a little bit of a bummer as the Wraith stuff is my favorite in the book.

I like to play armies that aren't netlists.  I've always felt like running my own units and combinations are what works best for me, and I like...no, love redundancy.  It's part of what makes the gaming experience for me fun; wherein I can trade my units for my opponents, and hopefully the trades will go in my favor.  I also like boots on the ground, so I typically take foot-slogging armies.  While I like the idea of a mechanized force, I've never really been able to make it work for me on the table, with the exception of Dark Eldar (which you pretty much are forced to run mechanized).

Here's my list:

Codex Eldar: Craftworlds; 1850 pts

Eldar Warhost Formation

Guardian Warhost
Farseer w/ Singing Spear, Jetbike
3 x 15 Guardians w/ Shuriken Cannons and Warlock Leader w/ Singing Spear
Vyper w/ 2 Shuriken Cannons
War Walker w/ 2 Shuriken Cannons
Vaul's Wrath Support Weapon Battery w/ 1 Vibro Cannon

Seer Council:
2 Farseers w/ Singing Spears, Spirit Stones of Althalan (or whatever)
8 Warlocks w/ 4 Singing Spears

Aspect Host:
3 x 5 Dark Reapers w/ Exarch and Starshot Missiles

As you can see, the list has decent long range firepower (18 Krak Rockets), decent short range with all the Shuriken weaponry, and a hideous 20-warpcharge Psychic phase.  I figured it was pretty fluffy for Ulthwe to run a bunch of psykers and Guardians.

I played against Justin - super great guy to fight war-dolls with.   Justin brought a Sentinels of Terra list.  He took:

Sgt Garadon (name of the Sentinel guy who is a squad upgrade)
ML 2 Terminator Librarian w/ Telepathy
2 x 10 Tactical Squad w/ Flamer, Vet Sgt; 1 Rhino
10 Scouts; All Camo, 4 Snipers, 1 HB, Bolters on rest
5 Centurions w/ TL-Heavy Bolters, Hurricane Bolters
2 x 5 Devestators w/ 4 Missile Lanchers and 4 Lascannons
Allies:
Knight Errant

Overall, pretty static.  More bodies than Justin brought last time, which is good.  The last time we played, it was under the old Eldar book, and I was able to dominate his army fairly quickly, but was unable to stop him from getting a lot of Maelstrom points; and his fliers really put the hurt on my poor Footdar, so it ended up being a tie.

We played  Emperor's Will, with a Vanguard set-up.  Justin won both set-up and first turn.  I failed to seize.






I managed to get pictures of our deployment, but not really of the rest of the game.  I need to work harder on my battle report skills; taking pictures in the middle of a game is not conducive to how I play.  Clearly, it's my turn again, and I really want to play!

Here are pictures of deployment:



My Objective is in the crater in the corner next to my (shamefully) bare metal Vibrocannon.  His is in the far central tower, towards his own board edge, and is guarded by the unit of Lascannon Devastators.

The Game:

 On the first turn, sufficiently frightened of my Seer Council, Justin pours all his firepower into them, wiping them out before I get to go.  I take a few assorted casualties, but nothing major.  I get a little bummed, as this was the game I was hoping to get to try them out.  That's okay though, I clearly made a mistake putting my best unit in the firing line.  I should have either tactically reserved them deeper in my deployment zone, or literally reserved them, and had them walk in on my board edge.  Either way, no biggie.  My turn one saw the Guardians make a full on frontal assault on the Centurions, killing three or four of them (I think three), and the central Reapers killed all the marines from the foot-slogging Tactical Squad bar one (because they couldn't see him).  I also managed to get one hull point off the Knight with the other two squads of Reapers (3/4 4++ saves).

After the first turn, it becomes sort of muddled.  Another take away - write better notes.  So, the knight advanced up the center of the table, shooting as he went; taking down two units of guardians that I threw in his way to slow him down.  Meanwhile, the Jetbike Farseer and his unit ran around the ruins in the center towards the opposite objective, with the Farseer detaching mid-way and turbo-boosting onto Justin's objective.  The War Walker and Vyper accompanied him, helping to thin out and eventually destroy the Devastators guarding his edge.  Meanwhile, the Reapers racked up an impressive rally by the end of the game - killing the other tactical squad (plus Warlord), taking all but one hull point from the Knight, and killing most of the Devs.  The Knight and the Rhino (with one hull point also) ended the game on my objective, having cleared the Vaul's Wrath battery and most of the surrounding Reapers.  The game ended on Turn 6, with the First Blood kill on Turn 1 sealing the game for Justin, with a score of 6-5.

Take Away:

  1. I like the Jetbike Farseer.  I had not ever used one before (always on foot), but it was nice having him run around by himself at the end of the game Mind Waring and Executioner-ing any and all available targets.
  2. Seer Council:  I need to work on deployment for these guys.  Yes, I know I'd be better off playing them on Jetbikes, but that's a lame unit to play against.  With just T3 and a 4++ save keeping them alive, they're not super tanky.  I'll give them at least one more try before I write them off completely.  It was super cool to roll up all the powers they had before the game started.
  3. Reapers were great.  The unit sizes and formation benefits were amazing.  I'll definitely have to give them another go - they're a shoe-in for my next tournament.  Thought I have been playing around with point for a Wraithlord heavy list (like 5-6 of them).
  4. Tactically, I should have played a little better.  There were a couple things that I did at the end of the game that might have helped; like moving a Shuirken Cannon over closer to my objective to try and nail the Rhino.  That being said, my biggest mistake was the deployment of the Seer Council.  Other than that, it was pretty tight.
  5. Justin played much better this game that the last one, when he played against Eldar.  Just two games in against the elder (that's a joke) race, and he's already showing some marked improvement.  I feel like with just a little bit more experience under his belt, he's going to be a real force to be reckoned with. 
So that wraps up this post - stay tuned for some hobby updates later this week!  Let me know what you think in the comments section!

Monday, May 4, 2015

Modeling Madness! 5/4/15

This weekend was a busy one - finishing up finals, and then spending some time with the girlfriend (as the last couple weekends have been 40k tournaments).  I did manage to do some fun stuff :



I played Assassin Execution Force game - it was quite fun.  My favorite for quite some time has been the Culexus Assassin, which I got to play in two games.  The first game, he took down the Chaos Sorcerer all by himself, and then the second game got tied up by some cultists.  Super fun little game though, had a great time.

I was also able to get some much needed modeling done, though I feel like I should preface this: I freaking hate building model.  Characters, or one off models are just fine.  Building tons and tons of units I really have issues with.  I feel like this stems from having built about every single army that GW does around twice (or more!) in the last 10-15 years.

So, back to the progress; I was able to put together and primer/first coat thirteen Wild Riders - I have had the other five that go in my Quake City Rumble list built, but I need to base and prime them as well.


I apologize for the poor pictures - I promise I'll get some better ones once I make some more progress on these guys.  I'm painting the army in a sort of dry, snowless winter theme; sort of like the winter that we so recently experienced up here in Alaska.  Main colors will be pale yellow/tan, brown, some bright turquoise accents.  I'm actually looking forward to getting this painted - I really like the new Wood Elf models, and I'm eager to try out some new basing techniques involving some birch seeds for leaf litter (which I can just pick up off the ground up here in Alaska), and some great tufts that I ordered from Gamer Grass in Portugal.

For those that are wondering, here is the list of models that I need to get done for QCR at the end of July:

Spellweaver - built, not yet converted
Glade Captain - not converted; have some ideas
Treeman Ancient - built
47 Archers - 31 built, 15 primed black.  Need to knock off some of the basing bits used on some (2nd hand)
18 Eternal Guard - 10 built.  Converted to only have one spearhead.
18 Wild Riders - 18 built, 13 primed/first coat
10 Wardancers - built - though they're metal and don't really need this.
2 Eagles - built and painted.  Done (from my High Elf army), though I might re-base them.

My plans for later this week are to knock out building more wood elves (this upcoming week), since I don't have to worry about class this summer, and hopefully, working on some Eldar Jetbikes that I picked up (no worries, only seven boxes).  I'm having a couple of the guys over tomorrow to do some group modeling and painting, so look forward to some additional updates!